Deathwatch - The Jericho Crusade
Deathwatch Tactical Marine (In active duty)
Wounds – 20
Movement – 5 / 10 / 15 / 30
Fate points – 2
Weapon Skill – 52
Ballistic Skill – 54
Strength – 41 + 20 (61)
Toughness – 52
Agility – 42
Intelligence – 44
Perception – 37
Will Power – 41
Fellowship – 51
Talents & traits:
Astartes Weapon Training
Heightened Senses (Hearing, Sight)
Nerves of Steel
Resistance (Psychic Powers, Heat)
Unnatural Strength (x2)
Unnatural Toughness (x2)
Solo mode: Fire-born (page 24 First Founding)
Squad mode (attack): Into the fires of battle (page 24 First Founding)
Squad mode (defense): Unto the anvil of war (page 25 First Founding)
Bolter mastery (+10 BS bolters, +2 dmg bolters)
Past event – The Burning Walk
You allowed doubt to creep into your mind and impair your ability to serve the Imperium, and as a result, chose to walk with only a staff and nomad’s robe into the ash dunes of Nocturne until those doubts were resolved.
You are one of the few to ever have returned from the Burning Walk, against all expectations, and your purpose reaffirmed in the crucible of so deadly an undertaking.
What doubt you may have once been plagued by, you do not speak of, but when you returned from the Burning Walk, you immediately petitioned to join the Deathwatch.
Chapter demeanour – The Promethean Cult
The body of wisdom by which the people of Nocturne and by extension the Salamanders live is known as the Promethean Cult.
Salamanders Battle-Brothers are the product of a unique combination of genetics and tradition; the result is the perfect warrior.
This perfect example of the Promethean Warrior embodies many principles. One of the most important is self reliance, for the people of Nocturne lived on their savage world for countless generations before the coming of the Emperor. Even then, they never succumbed to the temptation to tame their cruel environment for they knew it made them stronger.
Another major principle of the Promethean Cult is that a warrior must never give up, whatever the odds. While all Space Marines are stubborn and resolute in pursuing their objectives, the Salamanders display this trait to the point of obstinacy.
Vulkan himself would not abandon his kill when competing with the Emperor in disguise, even though it could have cost him his life, and all of the Salamanders are equally intransigent. They are stubborn in defence and relentless in attack, though this sometimes leads to them taking disproportionate casualties when others would have withdrawn to pursue alternative tactics.
In addition to these essential qualities of the Promethean Warrior, the Salamanders are extremely sturdy, and their favoured fighting styles promote toughness and the ability to stand in the face of overwhelming odds over those of speed or manoeuvrability. They train their bodies relentlessly, building constitution and muscle density in favour of reaction time.
In temperament, the Promethean Warrior is level-headed and wise, seeking excellence in all he undertakes. Though he never makes a decision rashly, he rarely changes it once his mind is made up, though others may counsel him to do so.
He believes that hardship and adversity are inevitable, and a price worth paying if the body and the soul are to be tempered so that both can withstand the inevitable final confrontation. Salamanders are also loyal to a fault, holding personal honour above all else. It has been noted on numerous occasions that the Salamanders, unlike almost all other Chapters, show compassion for ordinary humans.
Perhaps because they maintain family and community ties even after their initiation into the Chapter, the Salamanders often prove themselves to be far more human than many, despite their fearsome appearance. Above all else, the Salamanders believe that their Primarch will one day return, and that all of Humanity will benefit from their shining example.
Personal demeanour – Gregarious
The Space Marine is a charismatic and talkative sort, one who puts his Battle-Brothers and even normal humans at ease.
Power armour history – Terror be thy friend
Though all suits of power armour are intimidating to say the least, this suit seems to project an air of menace and violence.
Its power core periodically emits grumbles that are often confused with the growling of a wild beast.
In combat, this turns into a ferocious howl and is truly a paralysing thing to face. Numerous attempts have been made to quiet this phenomena, but Tech-Priests have thus far been unable to appease the temperamental machine.
Many bearers enhance this effect by adding terrifying reliquary inlays and scriptures of damnation, causing their impact on the weak souls of their enemies to increase considerably. The wearer gains the Fear (1) Trait against any foe engaged in melee with him (or increases his Fear Rating by 1 if he already possesses one).